Life.

Shortest post ever.  Over in one word.  That’s why things get delayed 🙂

Without going into gritty details, when developing a game isn’t a fulltime job (well it is, but isn’t yours) it’s sometimes very hard to make substantial forward progress.

Family, work, overtime at work, mowing the grass, illness, going to the grocery store, and numerous other things fritter away the day.  Not that some of those things aren’t positive, but they do take away from substantial forward progress.

Don’t get me wrong, it is a priority issue.  I know that.

But, it’s also an issue of scope and internal project quality.

Which probably takes us on to the next post …

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