Category: Lost Legends


I know, I know

It’s been forever since an update.

Multiplayer is progressing well.  It’s really a ground up rewrite of everything.

Unfortunately, the original code didn’t take multiplayer into account at all, and a lot had to be torn down and rewritten.

It is far enough along to say that the first multiplayer alpha test will be against our own server to help shake things out before we allow other people to run their own multiplayer games

See you in the dungeon!

Lost Legends has very low system requirements and supports a huge number of CPUs and graphics cards.

We support every single popular graphics card today:

  •  All Nvidia GeForce cards
  •  ATI: All Radeon
  •  Intel: All GMA 900 series, GMA HD series and later

Which already is about a bazillion cards.

Assuming you can find a driver, we also support most graphics cards with as little as 8 MB of memory going all the way back to 1998, including:

  • All Nvidia TNT
  • All ATI Rage 128 Pro and later
  • All Intel 740 and later
  • 3D Labs Permedia 2, Permedia 3, Oxygen VX1, Permedia 4 and later
  • TI Permedia 2c and later
  • 3Dfx Voodoo 3 and later
  • Guillemot TNT2 and later
  • Matrox G400 and later
  • ST Microelectronics Kyro 1 and later
  • SIS 315 and later, Xabre and later
  • Trident CyberBladeXP
  • S3 all Savage and later

Some things are changing, though.

We’re upgrading DirectX versions, and we’re also adding support for Nvidia PhysX.  These will allow us to create cooler high-end features than we have before.

Now, these changes are going to eliminate support for Windows 98; but we don’t think that’s much of an issue any more.

More updates on changes soon

See you in the dungeon!

Having looked back, we can look at what’s next.  We want to build on the successes and fix the problems.

The first part is to refocus on the gameplay that’s core to Lost Legends:

  • Random areas
  • Random quests
  • Lots of mobs
  • Lots of loot

Everything we do will come down to that.

There’s a few features which don’t support that list that will end up being removed.

The second part is to add key features that don’t exist today.

Multiplayer is the big feature that doesn’t exist today.

Also, while there is player and item progression, there needs to be a basic framework to have some story progression.

See you in the dungeon!

While a number of things went right, a number of things didn’t go very well or turned out to be poor decisions.

Project Scope

Probably like most people, we said, “Hey, great! Let’s make a game!”

And, like most people, we probably didn’t really understand the issue of project scope.   We spent a lot of time on features and functions that were really peripheral to the game, or we dumped in a lot of non-core features and functionality that didn’t really matter.

This also lead to complications with the level cap, and the number of items.  Ultimately, causing the gameplay to plateau.

Lack of Multiplayer out of the Gate

We didn’t have multiplayer out of the gate, and we made some attempts to add it in later to no great success.  This should’ve been there from the beginning.

No Standalone Installer

What needed to be installed was automatically taken care of when Lost Legends ran the first time.  However, this caused problems when people needed to uninstall or move the installation.  And, it caused some odd problems on a very small number of systems.

While we buy time … I mean, in the interest of being informative, we’d like to take a step back and look at what went right and what went wrong in creating Lost Legends based on our perspectives and the feedback we’ve had from you.  Then we can look at where we go from here.

First and foremost, Lost Legends has fun, basic gameplay: random areas, lots of different areas, lots of monsters, lots of random phat loot.  This is by the far the number one comment we get, and we agree completely.  It’s good, mindless fun.

Second, it’s goofy.  There’s lots of goofy things in Lost Legends.  From the absurdity of some of the generated quests, to the animations of some of the monsters.  None of this was coldly calculated.  Some of this was intentional.  Some was due to time constraints in getting certain animations done, and then became a cornerstone of how animations should be created.

Third, the sound effect (sfx), ambient sfx, and music are pretty good.  We feel we did a good job in finding or creating the right audio mix for the game.  All the audio has that extra “oomph” of a bass boost which really helps.

Finally, Lost Legends runs on every version of Microsoft Windows from Windows 98 to the present, and requires very very very (you can’t even buy it anymore) low hardware specs.  Since first putting it out in 2006, over a million copies of Lost Legends had been downloaded.  And, there may be more that we don’t know about.

We’ll continue the post mortem next time

See you in the dungeon!

 

 

%d bloggers like this: