Category: post mortem


While a number of things went right, a number of things didn’t go very well or turned out to be poor decisions.

Project Scope

Probably like most people, we said, “Hey, great! Let’s make a game!”

And, like most people, we probably didn’t really understand the issue of project scope.   We spent a lot of time on features and functions that were really peripheral to the game, or we dumped in a lot of non-core features and functionality that didn’t really matter.

This also lead to complications with the level cap, and the number of items.  Ultimately, causing the gameplay to plateau.

Lack of Multiplayer out of the Gate

We didn’t have multiplayer out of the gate, and we made some attempts to add it in later to no great success.  This should’ve been there from the beginning.

No Standalone Installer

What needed to be installed was automatically taken care of when Lost Legends ran the first time.  However, this caused problems when people needed to uninstall or move the installation.  And, it caused some odd problems on a very small number of systems.

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Life.

Shortest post ever.  Over in one word.  That’s why things get delayed 🙂

Without going into gritty details, when developing a game isn’t a fulltime job (well it is, but isn’t yours) it’s sometimes very hard to make substantial forward progress.

Family, work, overtime at work, mowing the grass, illness, going to the grocery store, and numerous other things fritter away the day.  Not that some of those things aren’t positive, but they do take away from substantial forward progress.

Don’t get me wrong, it is a priority issue.  I know that.

But, it’s also an issue of scope and internal project quality.

Which probably takes us on to the next post …

While we buy time … I mean, in the interest of being informative, we’d like to take a step back and look at what went right and what went wrong in creating Lost Legends based on our perspectives and the feedback we’ve had from you.  Then we can look at where we go from here.

First and foremost, Lost Legends has fun, basic gameplay: random areas, lots of different areas, lots of monsters, lots of random phat loot.  This is by the far the number one comment we get, and we agree completely.  It’s good, mindless fun.

Second, it’s goofy.  There’s lots of goofy things in Lost Legends.  From the absurdity of some of the generated quests, to the animations of some of the monsters.  None of this was coldly calculated.  Some of this was intentional.  Some was due to time constraints in getting certain animations done, and then became a cornerstone of how animations should be created.

Third, the sound effect (sfx), ambient sfx, and music are pretty good.  We feel we did a good job in finding or creating the right audio mix for the game.  All the audio has that extra “oomph” of a bass boost which really helps.

Finally, Lost Legends runs on every version of Microsoft Windows from Windows 98 to the present, and requires very very very (you can’t even buy it anymore) low hardware specs.  Since first putting it out in 2006, over a million copies of Lost Legends had been downloaded.  And, there may be more that we don’t know about.

We’ll continue the post mortem next time

See you in the dungeon!

 

 

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